Advertisements Start with your base:

Creating the displacement map:First things first,  “CTRL+ALT+SHIFT+E” on your top layer to stamp everything visible. Now go to “Image>Duplicate” and duplicate your image (make sure it’s .psd). If it’s a huge file at this stage (.psb) you’ll need to duplicate the .psb, delete everything and then re-save it as a .pdf).

Now on your new file delete every layer except your most recent stamp layer. Go to “Image>Mode” and change it to “8bit” (if it isn’t already) and also “Greyscale”. These are both a requirement for the displacement map to work correctly. Go to “Filter>Noise>Median” and select a number that removes the detail while retaining the edges (should look like a Max Payne comic book). For me, 8 worked well! Now “Blur>Gaussian Blur” and select a number that smooths out the light/dark transitions, again, somewhere around “8” worked well for me. Add your text and rasterize it so that you can edit it: (duplicate the text layer with “CTRL+J” and then select both text layers and merge them with “CTRL+E”). Now go to “Filter>Distort>Displace” and select the “Greyscale .pdf” we made earlier. Here’s a before and after of the text added and then displaced via mapping from our Greyscale file.

Final before and after:

All textures (Spray, Goo)  from the incredible Raw.Exchange website!